FOR THE AU EVENT: Her name is now Lina Ellis and she's a ward of her sister, Karen "Kara" Ellis, making her much more sure of herself.
PLAYER
YOUR NAME: Jisu
18+?: Yup.
CONTACT:
jisusushi
CHARACTERS IN GAME: None
RESERVATION LINK: here
YOUR NAME: Jisu
18+?: Yup.
CONTACT:
CHARACTERS IN GAME: None
RESERVATION LINK: here
CHARACTER: CANON SECTION
NAME: Supergirl/Kara Zor-El (DCSHG goes by the same rules as the Teen Titans cartoon: the hero identity is the main identity and the civilian identity isn't really a secret, and only super characters' immediate families still call them by their real names.)
AGE: Estimated at 15-16, minus time spent in stasis/wormholes
CANON: DC Super Hero Girls
NAME: Supergirl/Kara Zor-El (DCSHG goes by the same rules as the Teen Titans cartoon: the hero identity is the main identity and the civilian identity isn't really a secret, and only super characters' immediate families still call them by their real names.)
AGE: Estimated at 15-16, minus time spent in stasis/wormholes
CANON: DC Super Hero Girls
CANON HISTORY: The DCSHG wiki kinda sucks and every other wiki's page on the character meta-wise barely mentions this version as a footnote, so here we go.
Kara Zor-El grew up on the planet Krypton, with no powers (no one had them there thanks to the red sun) and no friends (she was bullied constantly at school) but a loving family. Her parents were scientists who believed her uncle's discovery that the planet was in danger and loaded Kara into a spaceship, giving her a crystal pendant as her last reminder of home. It was only at the last minute that Kara discovered that her parents were sending her off to safety alone, not climbing into the tiny ship with her, and she protested to no avail as the ship launched on its own and the planet blew up behind her.
Kara's ship took her through a wormhole that derailed her journey, dragging her through space-time to the planet Earth. When she emerged, not only did she have more superpowers than she knew what to do with and no training, she discovered that she'd arrived to the programmed destination late; while she was still the same age she was when she'd left, her newborn cousin, the only other person she knew who'd been sent off to safety, was an adult now and the celebrated hero Superman. Kara was sent to live with the couple who had raised him, whom she started to awkwardly refer to as her aunt and uncle at their insistence. Given that she was now a "super," the setting's term for people who either have special powers or compensate with technology and (often) use them to either fight to protect people or for personal gain, she took the name Supergirl and went by it as a hero.
Now that she was a super, she spent the next month deliberating over joining a school to train her to control her powers and not break things with them. The Kents urged her to try Super Hero High, where her cousin had attended, and after talking with their star pupil and wanting to impress her, Supergirl applied to join. She had a poor first few weeks, though; her arrival was marked by losing control over her flight path and crashing into the cafeteria, and she had similar reckless mistakes in every class, making her retreat into herself and think she should be locked up rather than trained as a hero. She was encouraged, though, by part-time tech support worker Barbara Gordon, a high school student herself from a normal school, and by a kindly old librarian called Granny Goodness. Unfortunately, Granny was an undercover supervillain who used Supergirl's naivete and low self-esteem to manipulate her and almost succeeded in taking over the school until Barbara saved Supergirl, taking on the name Batgirl, and the two of them worked with the rest of the student body to get Granny and her followers shipped off to prison. The operation won Supergirl a Hero of the Month award at school, and when final exams turned into a fight a few months later with Lex Luthor kidnapping all the top students for revenge for his sister not getting into the school, Supergirl found that she felt she was part of a team for real.
She still missed home, though, as much as the people close to her on Earth wanted to make her feel at home. At about this time, the pendant her parents gave her started acting strangely and showing a hologram recording of her mother, making Supergirl even more homesick and also making her think her parents might have escaped the planet's doom. A new duo of villains, after the pendant because their spell needed a crystal from a dead planet, played on her emotions first by trying to trick her into thinking her parents were alive, then by holding her friends' families and the Kents hostage. Supergirl nearly gave in to this, but made it out thanks to a save from Bumblebee and another showdown involving the entire school. She finally accepted that her parents were never coming back and started to open up to the fact that the people on Earth, who were so welcoming to her, really could be a new family to her.
Supergirl continued to have adventures after that, both in school and fighting supervillains who caused trouble in the town. The school filled Batgirl's old job with a new IT girl, Lena Thurol, who took a somewhat creepy liking to Supergirl. Well, until Supergirl accidentally destroyed her office... though Lena turned out to have been plotting even before then. She'd hacked the school computer to disguise her true identity as Lena Luthor, the same sister Lex mentioned as his motive back when he kidnapped Supergirl and friends back during finals. Lena spent the next season studying Kryptonite traces and occasionally setting her creations loose, conveniently disabling Supergirl for these encounters.
When Lena got her hands on some killer robots she was supposed to be disposing of and wired information to Granny Goodness (who'd since broken out of prison), the eleven-plus-supervillain-pileup that ensued at an inter-school sports competition ended with Lena crashing the finals with a mechanically engineered army in an effort to rid the entire city of anyone with superpowers. The students and faculty fought back, with Principal Waller directing most of them to take down the Kryptomites and Supergirl to target Lena herself. Lena finally confessed that she wanted supers gone because she was jealous; just like her brother had said back during finals, Lena had tried everything to get superpowers, including experimenting on herself (which just made her go bald), and she was still just a normal human, whereas all Supergirl did to get powers was land on Earth. Lena was defeated and put under arrest, only for it to come out that she'd been working under Brainiac, an incredibly powerful being that quickly took over her fallen robots and threw every super's weakness at them while appearing impossible to defeat. It took nearly everybody combining their powers to defeat him, and Supergirl and company won the championship by default because the competition ran away from the enemies.
Day-to-day adventures continued from there, with a fairly eventful summer holiday taking a trip to visit Themyscira with her friends, and once they were back in school, Supergirl and friends had to unite the student body yet again to stop Ares from taking his anger out on the city after Catwoman's compulsive thefts included an artifact that was making him peaceful. And that's where canon left off, since Brain Drain isn't canon and everything since then has been flashback videos!
CANON PERSONALITY: Supergirl is a sweet girl who, at her introduction, has only been on Earth for a month, so much of her personality and her interactions reflect that. While she was bullied on Krypton and thus she starts out very nervous around people, either shrinking back when she makes a mistake or blustering and trying too hard to impress them, as she develops and makes friends, she starts to rely more on them and become more open and honest about what she can do and how she's feeling. Around friends, Supergirl is a lot more outgoing and will always be supportive, especially since as far as she's concerned, they've always supported her even when she's made some pretty big mistakes. Authority figures, though, no matter how kind or reasonable, still make her nervous, and she's both overly eager to please them and anxious that they're going to throw her out if she screws up one too many times. This even extends to the Kents, who encourage her to call them family; it takes her until the end of Hero of the Year to actually consider herself their niece instead of their charity case.
Supergirl is also largely characterized by being a fish out of water. She eats disgusting concoctions because they remind her of alien food, Earth technology takes a bit of getting used to, and others talking about their homes will occasionally make things awkward because her home planet blew up. This plus she's already kind of gullible. Her biggest weakness is that she's naive and she gets so caught up in trying to make other people happy (for fear of them otherwise throwing her out) that she'll make more mistakes trying to please them. This can manifest as not questioning obviously suspicious requests or otherwise falling for bait for a trap, holding back because someone called her a liability, or even just getting overconfident about abilities she hasn't gotten the hang of and breaking something. Or a lot of things.
Supergirl tries to cover it up with distracting herself with happy things, but she's still deeply traumatized by the fate of Krypton. She may not have fit in with her peers, but she didn't want them dead, and she held onto hope for months that her parents must have saved themselves too and just escaped on another ship. She keeps reminders of home all around her, such as wearing a crystal her mother gave her even before she knew what it could do, keeping her laptop interface in Kryptonian, and putting her family crest on her uniform. Supergirl's half of her and Batgirl's shared suite is covered in pictures of anything and everything from home, from an understandable photo of her parents to a random framed picture of her cousin's dog. Bullying aside (which was so bad that she developed a debilitating fear of final exams), everything else from Krypton is a precious memory she'll do anything to protect -- and almost anything to bring back, which fuels much of the conflict in Hero of the Year. After that point, she starts to expand this to her home and family on Earth, and by "Body Electric," considers her friends to be her family.
Tying into this is Supergirl's complicated relationship with her cousin, who, while he still hasn't appeared in person, is developed largely through what Supergirl and others think of him. Superman is the star alumnus of Super Hero High, with a larger-than-life statue of himself on the green that she has to walk past every day to class, whereas Supergirl herself made her entrance on her first day by crashing into the school and destroying half the cafeteria. Not only is she always in Clark's shadow, Kara to some extent resents him, even though she knows that isn't fair. He got decades to hone his powers instead of suddenly having them and causing a ton of accidents, he grew up on Earth and doesn't feel like a stranger here, and he doesn't even remember home, whereas she misses it every day and is still dealing with losing everything she ever knew. It's because of all this that she's shocked when Lena is jealous of her for her abilities and accomplishments, using the exact same arguments ("you didn't even have to try," "nothing I ever did worked right").
SKILLS/ABILITIES: She has enough that there's a whole Wikipedia article, but bear with me. Kara had no powers on Krypton, but upon landing on Earth and thus being under a yellow sun, she gained incredible powers but had a hard time learning to control them all. Here are the ones shown or mentioned in DC Super Hero Girls specifically:
-Super strength: Supergirl's strength outmatches even others with the ability in Super Hero High. She's seen lifting a large dinosaur with one finger in gym class just to show off, and there's endurance in this, too -- in one of the comics tied to the continuity of the show, she and Wonder Woman lift Batgirl's jet, filled with all their friends, and fly it all the way to Themyscira when it runs out of gas. Unfortunately, this is hard to control without a lot of focus, so early in canon, she keeps breaking things.
-Flight: Supergirl can fly by manipulating her own gravitational field.
-Heat vision: She can focus her eyes to shoot heat rays, which Intergalactic Games establishes heats up to 2000 degrees Fahrenheit, and burn holes in nearly anything, metal and dirt included. She can also control the degree of heat and use her heat vision to roast marshmallows or heat up a cup of coffee.
-X-ray vision: She can use this to look through walls, doors, and, implied in one gag, clothes. As with other versions of Supergirl, she can't see through lead.
-Super hearing: Supergirl is often distracted by things she hears miles away, particularly cries for help before the Save-the-Day Alarm has gone off, though she usually tunes these out so she can try to function normally.
-Super breath: Supergirl can inhale and blow heavy objects down from at least ten metres away and can also hold her breath so long that she doesn't have to worry about air in space. She can also use this to freeze people and things, though that isn't used much.
-Super speed: Supergirl can move much faster than a human, though she often ends up crashing into things as a result. She regularly keeps up with things like missiles and once crossed thousands of miles in a few hours.
-In the third season, Supergirl starts using the single-person spaceship that brought her to Earth, which Batgirl helped her outfit with a few weapons, most notably blasters, automatic targeting missiles, and a magnet blast that disables electronics. However, she still doesn't understand many of the functions, as it was her parents' creation, not hers.
-The show also briefly mentions that Supergirl never gets sick, at least not from Earth diseases.
With all these abilities, Supergirl's weaknesses should be listed here as well. She has no resistance to magic or psychic abilities, can't see through lead, is poisoned to the point of severe pain and can barely move in the presence of green kryptonite (which can be countered by wearing a lead-laced full-body suit, but who does that?), can run out of energy and needs to recharge with the sun, and is reverted to the equivalent of a normal human under a red sun. Red Kryptonite makes her angry and hostile towards everyone around her, though in this verse, it does that to other species too. This version of Supergirl doesn't seem to have the vulnerability to sound-based powers that others have.
Kara Zor-El grew up on the planet Krypton, with no powers (no one had them there thanks to the red sun) and no friends (she was bullied constantly at school) but a loving family. Her parents were scientists who believed her uncle's discovery that the planet was in danger and loaded Kara into a spaceship, giving her a crystal pendant as her last reminder of home. It was only at the last minute that Kara discovered that her parents were sending her off to safety alone, not climbing into the tiny ship with her, and she protested to no avail as the ship launched on its own and the planet blew up behind her.
Kara's ship took her through a wormhole that derailed her journey, dragging her through space-time to the planet Earth. When she emerged, not only did she have more superpowers than she knew what to do with and no training, she discovered that she'd arrived to the programmed destination late; while she was still the same age she was when she'd left, her newborn cousin, the only other person she knew who'd been sent off to safety, was an adult now and the celebrated hero Superman. Kara was sent to live with the couple who had raised him, whom she started to awkwardly refer to as her aunt and uncle at their insistence. Given that she was now a "super," the setting's term for people who either have special powers or compensate with technology and (often) use them to either fight to protect people or for personal gain, she took the name Supergirl and went by it as a hero.
Now that she was a super, she spent the next month deliberating over joining a school to train her to control her powers and not break things with them. The Kents urged her to try Super Hero High, where her cousin had attended, and after talking with their star pupil and wanting to impress her, Supergirl applied to join. She had a poor first few weeks, though; her arrival was marked by losing control over her flight path and crashing into the cafeteria, and she had similar reckless mistakes in every class, making her retreat into herself and think she should be locked up rather than trained as a hero. She was encouraged, though, by part-time tech support worker Barbara Gordon, a high school student herself from a normal school, and by a kindly old librarian called Granny Goodness. Unfortunately, Granny was an undercover supervillain who used Supergirl's naivete and low self-esteem to manipulate her and almost succeeded in taking over the school until Barbara saved Supergirl, taking on the name Batgirl, and the two of them worked with the rest of the student body to get Granny and her followers shipped off to prison. The operation won Supergirl a Hero of the Month award at school, and when final exams turned into a fight a few months later with Lex Luthor kidnapping all the top students for revenge for his sister not getting into the school, Supergirl found that she felt she was part of a team for real.
She still missed home, though, as much as the people close to her on Earth wanted to make her feel at home. At about this time, the pendant her parents gave her started acting strangely and showing a hologram recording of her mother, making Supergirl even more homesick and also making her think her parents might have escaped the planet's doom. A new duo of villains, after the pendant because their spell needed a crystal from a dead planet, played on her emotions first by trying to trick her into thinking her parents were alive, then by holding her friends' families and the Kents hostage. Supergirl nearly gave in to this, but made it out thanks to a save from Bumblebee and another showdown involving the entire school. She finally accepted that her parents were never coming back and started to open up to the fact that the people on Earth, who were so welcoming to her, really could be a new family to her.
Supergirl continued to have adventures after that, both in school and fighting supervillains who caused trouble in the town. The school filled Batgirl's old job with a new IT girl, Lena Thurol, who took a somewhat creepy liking to Supergirl. Well, until Supergirl accidentally destroyed her office... though Lena turned out to have been plotting even before then. She'd hacked the school computer to disguise her true identity as Lena Luthor, the same sister Lex mentioned as his motive back when he kidnapped Supergirl and friends back during finals. Lena spent the next season studying Kryptonite traces and occasionally setting her creations loose, conveniently disabling Supergirl for these encounters.
When Lena got her hands on some killer robots she was supposed to be disposing of and wired information to Granny Goodness (who'd since broken out of prison), the eleven-plus-supervillain-pileup that ensued at an inter-school sports competition ended with Lena crashing the finals with a mechanically engineered army in an effort to rid the entire city of anyone with superpowers. The students and faculty fought back, with Principal Waller directing most of them to take down the Kryptomites and Supergirl to target Lena herself. Lena finally confessed that she wanted supers gone because she was jealous; just like her brother had said back during finals, Lena had tried everything to get superpowers, including experimenting on herself (which just made her go bald), and she was still just a normal human, whereas all Supergirl did to get powers was land on Earth. Lena was defeated and put under arrest, only for it to come out that she'd been working under Brainiac, an incredibly powerful being that quickly took over her fallen robots and threw every super's weakness at them while appearing impossible to defeat. It took nearly everybody combining their powers to defeat him, and Supergirl and company won the championship by default because the competition ran away from the enemies.
Day-to-day adventures continued from there, with a fairly eventful summer holiday taking a trip to visit Themyscira with her friends, and once they were back in school, Supergirl and friends had to unite the student body yet again to stop Ares from taking his anger out on the city after Catwoman's compulsive thefts included an artifact that was making him peaceful. And that's where canon left off, since Brain Drain isn't canon and everything since then has been flashback videos!
CANON PERSONALITY: Supergirl is a sweet girl who, at her introduction, has only been on Earth for a month, so much of her personality and her interactions reflect that. While she was bullied on Krypton and thus she starts out very nervous around people, either shrinking back when she makes a mistake or blustering and trying too hard to impress them, as she develops and makes friends, she starts to rely more on them and become more open and honest about what she can do and how she's feeling. Around friends, Supergirl is a lot more outgoing and will always be supportive, especially since as far as she's concerned, they've always supported her even when she's made some pretty big mistakes. Authority figures, though, no matter how kind or reasonable, still make her nervous, and she's both overly eager to please them and anxious that they're going to throw her out if she screws up one too many times. This even extends to the Kents, who encourage her to call them family; it takes her until the end of Hero of the Year to actually consider herself their niece instead of their charity case.
Supergirl is also largely characterized by being a fish out of water. She eats disgusting concoctions because they remind her of alien food, Earth technology takes a bit of getting used to, and others talking about their homes will occasionally make things awkward because her home planet blew up. This plus she's already kind of gullible. Her biggest weakness is that she's naive and she gets so caught up in trying to make other people happy (for fear of them otherwise throwing her out) that she'll make more mistakes trying to please them. This can manifest as not questioning obviously suspicious requests or otherwise falling for bait for a trap, holding back because someone called her a liability, or even just getting overconfident about abilities she hasn't gotten the hang of and breaking something. Or a lot of things.
Supergirl tries to cover it up with distracting herself with happy things, but she's still deeply traumatized by the fate of Krypton. She may not have fit in with her peers, but she didn't want them dead, and she held onto hope for months that her parents must have saved themselves too and just escaped on another ship. She keeps reminders of home all around her, such as wearing a crystal her mother gave her even before she knew what it could do, keeping her laptop interface in Kryptonian, and putting her family crest on her uniform. Supergirl's half of her and Batgirl's shared suite is covered in pictures of anything and everything from home, from an understandable photo of her parents to a random framed picture of her cousin's dog. Bullying aside (which was so bad that she developed a debilitating fear of final exams), everything else from Krypton is a precious memory she'll do anything to protect -- and almost anything to bring back, which fuels much of the conflict in Hero of the Year. After that point, she starts to expand this to her home and family on Earth, and by "Body Electric," considers her friends to be her family.
Tying into this is Supergirl's complicated relationship with her cousin, who, while he still hasn't appeared in person, is developed largely through what Supergirl and others think of him. Superman is the star alumnus of Super Hero High, with a larger-than-life statue of himself on the green that she has to walk past every day to class, whereas Supergirl herself made her entrance on her first day by crashing into the school and destroying half the cafeteria. Not only is she always in Clark's shadow, Kara to some extent resents him, even though she knows that isn't fair. He got decades to hone his powers instead of suddenly having them and causing a ton of accidents, he grew up on Earth and doesn't feel like a stranger here, and he doesn't even remember home, whereas she misses it every day and is still dealing with losing everything she ever knew. It's because of all this that she's shocked when Lena is jealous of her for her abilities and accomplishments, using the exact same arguments ("you didn't even have to try," "nothing I ever did worked right").
SKILLS/ABILITIES: She has enough that there's a whole Wikipedia article, but bear with me. Kara had no powers on Krypton, but upon landing on Earth and thus being under a yellow sun, she gained incredible powers but had a hard time learning to control them all. Here are the ones shown or mentioned in DC Super Hero Girls specifically:
-Super strength: Supergirl's strength outmatches even others with the ability in Super Hero High. She's seen lifting a large dinosaur with one finger in gym class just to show off, and there's endurance in this, too -- in one of the comics tied to the continuity of the show, she and Wonder Woman lift Batgirl's jet, filled with all their friends, and fly it all the way to Themyscira when it runs out of gas. Unfortunately, this is hard to control without a lot of focus, so early in canon, she keeps breaking things.
-Flight: Supergirl can fly by manipulating her own gravitational field.
-Heat vision: She can focus her eyes to shoot heat rays, which Intergalactic Games establishes heats up to 2000 degrees Fahrenheit, and burn holes in nearly anything, metal and dirt included. She can also control the degree of heat and use her heat vision to roast marshmallows or heat up a cup of coffee.
-X-ray vision: She can use this to look through walls, doors, and, implied in one gag, clothes. As with other versions of Supergirl, she can't see through lead.
-Super hearing: Supergirl is often distracted by things she hears miles away, particularly cries for help before the Save-the-Day Alarm has gone off, though she usually tunes these out so she can try to function normally.
-Super breath: Supergirl can inhale and blow heavy objects down from at least ten metres away and can also hold her breath so long that she doesn't have to worry about air in space. She can also use this to freeze people and things, though that isn't used much.
-Super speed: Supergirl can move much faster than a human, though she often ends up crashing into things as a result. She regularly keeps up with things like missiles and once crossed thousands of miles in a few hours.
-In the third season, Supergirl starts using the single-person spaceship that brought her to Earth, which Batgirl helped her outfit with a few weapons, most notably blasters, automatic targeting missiles, and a magnet blast that disables electronics. However, she still doesn't understand many of the functions, as it was her parents' creation, not hers.
-The show also briefly mentions that Supergirl never gets sick, at least not from Earth diseases.
With all these abilities, Supergirl's weaknesses should be listed here as well. She has no resistance to magic or psychic abilities, can't see through lead, is poisoned to the point of severe pain and can barely move in the presence of green kryptonite (which can be countered by wearing a lead-laced full-body suit, but who does that?), can run out of energy and needs to recharge with the sun, and is reverted to the equivalent of a normal human under a red sun. Red Kryptonite makes her angry and hostile towards everyone around her, though in this verse, it does that to other species too. This version of Supergirl doesn't seem to have the vulnerability to sound-based powers that others have.
CHARACTER: AU SECTION
AU NAME: Kara Lee
AU AGE: 15
PHYSICAL DIFFERENCES: Aside from the obvious "not an alien," this Kara tends to wear much more muted colours and plainer clothes than her canon counterpart, doesn't have her trademark crystal or family symbol, and just looks like she's trying to blend in. Otherwise, she looks much the same.
AU NAME: Kara Lee
AU AGE: 15
PHYSICAL DIFFERENCES: Aside from the obvious "not an alien," this Kara tends to wear much more muted colours and plainer clothes than her canon counterpart, doesn't have her trademark crystal or family symbol, and just looks like she's trying to blend in. Otherwise, she looks much the same.
AU HISTORY:
Kara Lee doesn't know much about her birth family, and in truth, she's too nervous to actually try and track down her papers or ask a social worker about it. Then again, there's not much to know. What's written down is that she was born to an unlucky pregnant high school student and given up to her aunt to raise with the girl's cousins. While they seemed a happy, if tense, family, one day the mother just vanished after a few years, and after Kara's birth family was deemed unfit to take them, Kara and the cousins became wards of the state. The actual siblings dropped off the radar somewhere when a foster family took them in for good, but Kara herself never found her perfect fit and soon enough aged out of the first-five-years window, learning with that that her chances of finding her own home and family were now drastically reduced.
Having been too little when she was taken to remember a life before shuffling between foster homes, young Kara blamed herself. For every fantasy that maybe her real parents were royalty and would come to take her away, there was a doubt shouting at her that maybe they left her in a Dumpster because she was ugly. That theory and others didn't come from nowhere -- elementary school kids are cruel. After the second or third school change, Kara started shrinking away from bullies and trying to pretend that she had a "real" family, never talking about her home life.
Kara never seemed to be a good fit for the homes she was sent to. They were too chaotic or too sterile or too controlling, one leaving her to her own devices and just taking her in because the state pays you a stipend to do it, the next trying to act like she was already family and then being disheartened when she walled herself off in fear that it was too good to be true. She did benefit from some of them, gaining an appreciation for cats since one family had four of them and keeping in mind to always try and be optimistic, but other aspects made her more walled off, nervous to accumulate too many possessions or sneak food from the fridge after eight. When she moved to Recollé just recently, her latest foster family was open and welcoming, but she's still trying not to step on any toes.
AU PERSONALITY: Kara is a lot like her original self, at least from early on in canon, but while she still has some of the negative aspects of Supergirl's backstory (still bullied in her previous schools, still getting used to new guardians and not wanting to push things with them even though they seem like nice people), Kara Lee never had the stable, predictable home life with her parents that Kara Zor-El had, so the nervousness, awkwardness, and low self-esteem here come from a constant state of upheaval and uncertainty, rather than just one big event doing it.
She still has the capacity to engage in playful disobedience, but this Kara is far, far less willing to do it; while Supergirl would good-naturedly race a friend through the school, causing chaos everywhere they went, over a piece of cake, Kara Lee wouldn't even think of taking a piece she wasn't explicitly offered. It would take a long time and lots of reassurance that it was really okay to get her to consider to play around like that. She also doesn't have to worry about the potential ill effects of not being able to control her nonexistent superpowers, so at least right now, all Kara's worries are about mundane things and don't have lives in the balance.
Kara Lee is also less gullible than Kara Zor-El was. The latter was naive to the point of worry, but the former has accepted some harsh truths and won't unfold right away to people; she'll be more likely to think they're just being nice, which her previous life might have done but not as often, and it'll take a lot more wearing on her to get her to break a rule. That makes it harder to get her to fall for a dumb trap, but on the flip side, she'll need to work harder to realize that she can really make this place home.
Kara Lee doesn't know much about her birth family, and in truth, she's too nervous to actually try and track down her papers or ask a social worker about it. Then again, there's not much to know. What's written down is that she was born to an unlucky pregnant high school student and given up to her aunt to raise with the girl's cousins. While they seemed a happy, if tense, family, one day the mother just vanished after a few years, and after Kara's birth family was deemed unfit to take them, Kara and the cousins became wards of the state. The actual siblings dropped off the radar somewhere when a foster family took them in for good, but Kara herself never found her perfect fit and soon enough aged out of the first-five-years window, learning with that that her chances of finding her own home and family were now drastically reduced.
Having been too little when she was taken to remember a life before shuffling between foster homes, young Kara blamed herself. For every fantasy that maybe her real parents were royalty and would come to take her away, there was a doubt shouting at her that maybe they left her in a Dumpster because she was ugly. That theory and others didn't come from nowhere -- elementary school kids are cruel. After the second or third school change, Kara started shrinking away from bullies and trying to pretend that she had a "real" family, never talking about her home life.
Kara never seemed to be a good fit for the homes she was sent to. They were too chaotic or too sterile or too controlling, one leaving her to her own devices and just taking her in because the state pays you a stipend to do it, the next trying to act like she was already family and then being disheartened when she walled herself off in fear that it was too good to be true. She did benefit from some of them, gaining an appreciation for cats since one family had four of them and keeping in mind to always try and be optimistic, but other aspects made her more walled off, nervous to accumulate too many possessions or sneak food from the fridge after eight. When she moved to Recollé just recently, her latest foster family was open and welcoming, but she's still trying not to step on any toes.
AU PERSONALITY: Kara is a lot like her original self, at least from early on in canon, but while she still has some of the negative aspects of Supergirl's backstory (still bullied in her previous schools, still getting used to new guardians and not wanting to push things with them even though they seem like nice people), Kara Lee never had the stable, predictable home life with her parents that Kara Zor-El had, so the nervousness, awkwardness, and low self-esteem here come from a constant state of upheaval and uncertainty, rather than just one big event doing it.
She still has the capacity to engage in playful disobedience, but this Kara is far, far less willing to do it; while Supergirl would good-naturedly race a friend through the school, causing chaos everywhere they went, over a piece of cake, Kara Lee wouldn't even think of taking a piece she wasn't explicitly offered. It would take a long time and lots of reassurance that it was really okay to get her to consider to play around like that. She also doesn't have to worry about the potential ill effects of not being able to control her nonexistent superpowers, so at least right now, all Kara's worries are about mundane things and don't have lives in the balance.
Kara Lee is also less gullible than Kara Zor-El was. The latter was naive to the point of worry, but the former has accepted some harsh truths and won't unfold right away to people; she'll be more likely to think they're just being nice, which her previous life might have done but not as often, and it'll take a lot more wearing on her to get her to break a rule. That makes it harder to get her to fall for a dumb trap, but on the flip side, she'll need to work harder to realize that she can really make this place home.
AU ADDENDUM
Date: 2018-08-20 06:47 pm (UTC)